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DTSTART;TZID=America/Halifax:20160723T110000
DTEND;TZID=America/Halifax:20160724T200000
DTSTAMP:20260421T083937
CREATED:20160702T195701Z
LAST-MODIFIED:20160702T200639Z
UID:10000677-1469271600-1469390400@www.montrealgaming.com
SUMMARY:Orbit
DESCRIPTION:Orbit\nSuper Smash Bros. Wii U and Super Smash Bros Melee\, singles and doubles with a Bonus Pot of 800$ for Super Smash Bros. and 200$ for Super Smash Bros Melee. Price pool to top 8. \n  \nRègles du Tournoi:\n\n\n\n\n\nPlus / More\nSelectShow\n\n\n \nGAME SETTINGS: \nMODE: \nStock and time are set to 2 stocks and 6 minutes for Singles.\nStock and time are set to 3 stocks and 8 minutes for Doubles.\nHandicap: OFF\nTeam Attack / Friendly Fire: ON\nDamage Ratio: 100%\nItems: OFF and/or NONE\nPause: OFF\nAll Characters Available\nCustom Fighters & Custom Moves are set to off.\nAmiibos are not allowed.\nAll DLC characters available on 07/23/16 will be allowed\, unless said otherwise\nThe latest patch version will be used.\nMii Fighters are legal Free Mii Clause Brawlers/Swordsmen/Gunners available for use (Using Default A-F standard size Miis provided on console). No other specials for Mii Fighters will be allowed. Players are not allowed to transfer existing Miis to a setup. \nSET PROCEDURE \nPlayers/teams select characters\, or use double blind picks (see additional rules section) if either player/team asks for it.\nFirst stage is selected according to stage striking. Neutral ports may be asked for. Neutral start may never be used. See the additional rules section for a description of these rules.\nGame is played\nCounterpicking procedure takes place: \nGame winner bans 1 stage. This ban is in effect for the following game ONLY.\nGame loser picks stage from among legal stages. Players/teams may not pick ANY stage they have won on in the set previously except by agreement of the opponent (Stage Clause\, also known as Modified Dave’s Stupid Rule).\nWinning player/team may change characters.\nLosing player/team may change characters.\nNext game is played.\n5: Repeat steps 3-4 until one player/team has won the set. \nFor singles\, sets until top 32 are best-of-3\, then best-of-5 for top 32 (16 players in winners and losers). \nFor doubles\, sets until top 8 are best-of-3\, then best-of-5 for top 8 (4 teams in winners and losers). \nNote: Bans last 1 game\, therefore in a best-of-5 set\, players may elect to change their ban after their second win. This takes place at the same point in the procedure as the ordinary ban\, and causes the first stage to be unbanned. Players may also counterpick the stage they banned in the previous game if their opponent does not ban it for the game in question. \nSTAGE LIST \nSINGLES AND DOUBLES: \nStarter Stages \nBattlefield (Miiverse) *\nDreamland 64\nFinal Destination (Omegas banned)\nSmashville\nTown & City \nCounterpick Stages \nDuck Hunt\nLylat Cruise \n* If Battlefield is banned\, Miiverse in turn is banned as well. Both stages treated as one and the same. \nADDITIONAL RULES \nDOUBLE BLIND: \nIn order to avoid being character counterpicked by another player after \none player selects theirs\, they may call for a double blind pick. They must request this before stage striking begins. The procedure is as follows: \nA player requests double blind to the opponent\nThis player calls over a pool captain or other tournament official (must be approved by the other player)\, and tells them their character selection in secret.\nThe other player selects their character.\nThe official then announces the first player’s pick and that player must select that character for the first stage.\nSet procedure continues from step 2 as described above. \nSTAGE STRIKING: \nPlayers engage in a battle of RPS best of 1. Winner strikes the first stage. Loser then strikes the next two stages. Winner strikes the last one effectively choosing the first stage they play on. (1-2-1) \nSTAGE CLAUSE: \nPlayers may not pick ANY stage they have won on in the set previously except by agreement of the opponent (Gentleman’s Clause). This is also known as Modified Dave’s Stupid Rule. \nGENTLEMAN’S CLAUSE: \nThis rule can only be used to allow an opponent to go to a stage they already won on in the set\, or to agree on a legal stage instead of stage striking. It cannot be used to pick a stage off the stage list or to agree to different game/set rules or settings\, etc. Playing a game contrary to this rule may result in a forfeit of that game by the player who asked to do so. \nSTAGE BANS: \nAfter each game of the set as the first step in counterpicking\, the player who won the previous game may ban one stage from the stage list. Stage bans last 1 game\, therefore a player who banned a stage may counterpick that stage themselves later in the set\, unless banned by their opponent. In a best-of-5 set\, players may elect to change their bans after their second win. This takes place at the same point in the procedure as the ordinary ban\, and causes the first stage to be unbanned. \nNEUTRAL PORTS: \nSome relative spawn points in some stages are significantly advantageous to one player/team. Either player/team may request\, before a match begins\, to have controller ports to be switched to avoid these situations. This request cannot be turned down. Port priority must be maintained through the switch. A list of neutral ports for each stage will be available on request. \nNEUTRAL START: \nPlayers may NEVER ask for a “neutral start” where both players move to the opposite side of the stage after the game start and then countdown to ‘officially’ start the game. If anyone does ask for this\, use neutral ports rule instead. Players that neutral start on stream will be removed from the stream. A player that has been warned about this rule but asks the other player anyway will forfeit the game of the set about to be played. \nTEAM COLORS: \nPlayers’ character colors must match their team’s color when possible\, to avoid confusion (ex: Luigi on the green team must use the green costume). \nWIRELESS CONTROLLERS: \nAny wireless Nintendo licensed controller is allowed\, with the following constraints: \nPlayers using a Pro Controller MUST use the wired option and have the batteries out. The player must also show that the batteries are out to their pool captain before each set before they are allowed to play.\nPlayers using any other wireless controller must notify their pool captain immediately when arriving at their pool. The pool captain will send the player to a specific station in the venue designated for all wireless play. Players with wireless controllers must play at this station for all their sets\, without exception. ANY WIRELESS PLAY OUTSIDE THIS STATION WILL RESULT IN A DQ OR REVOKING OF ENTRY BADGE. Friendlies with wireless controllers may only happen in the friendlies venue or other designated friendly setups. \nTIMEOUTS\, TIES\, AND SUDDEN DEATH: \nIn the case of the time reaching zero\, the player with the higher stock wins the match. If players are tied in stock\, lower percent wins. If players are tied in percent\, or two players/teams lose all their last stocks simultaneously\, players play a 1 stock game with a 3 minute timer to determine the result of the match. If this was a doubles game\, all players play in the game. \nSELF-DESTRUCT MOVES: \nIf a match ends with the successful use of a character’s self-destruct move\, the results screen will determine the winner. No exceptions. If it ends with sudden death\, standard sudden death rules apply.
URL:https://www.montrealgaming.com/lan-quebec/orbit/
LOCATION:Pavillon Alphonse-Desjardins\, 2325 rue de l'université\, Québec \, Quebec\, G1V 0A6\, Canada
CATEGORIES:Smash Bros Event
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ORGANIZER;CN="Helios Digital Gaming":MAILTO:raphael.curadeau@gmail.com
GEO:46.7788079;-71.2700137
X-APPLE-STRUCTURED-LOCATION;VALUE=URI;X-ADDRESS=Pavillon Alphonse-Desjardins 2325 rue de l'université Québec  Quebec G1V 0A6 Canada;X-APPLE-RADIUS=500;X-TITLE=2325 rue de l'université:geo:-71.2700137,46.7788079
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